Skip to main content

VR and AR


Virtual reality (VR) creates an artificial environment in the world. It can create realistic images, sounds and other sensations that create a user's physical presence in a virtual or imaginary environment. Nowadays, the global virtual reality (VR) market was valued at approximately USD 2.02 billion in 2016 and is expected to reach approximately USD 26.89 billion by 2022. Virtual reality (VR) market segmented on the basis of technology, offering, device type, application, and regions. APAC region is anticipated to lead the virtual reality (VR) market in terms of revenue and is to witness the highest growth rate in the market by 2022. This is due to the increase in research and development centers in APAC and the growing acceptance of newer technologies in the some countries. China, India, and Japan are some of them. The key players in the VR include Oculus VR, LLC, Sony Corporation, HTC Corporation, Samsung Electronics Co., Ltd., EON Reality Inc., Google Inc., Microsoft Corporation, Vuzix Corporation, CyberGlove Systems Inc, Sensics, Inc., Leap Motion Inc., Marxent Labs LLC, WorldViz, Jaunt, Inc., Nokia, Cyberith GmbH, Virtalis Limited,  Sixense Entertainment etc. VR will be big, AR will be bigger and take longer  According to the reports, the augmented reality market was valued at USD 2.39 Billion in 2016 and is expected to reach USD 61.39 Billion by 2023. Nowadays the augmented reality plays an important role not only in the field of 3D technology, but also in medicine, education, technical field etc. Technical reports include that augmented reality smart glasses will go towards 1 billion shipments near the end of the decade. Augmented Reality shipments will achieve 1 million by fall 2015 - for the most part for undertakings, trailed by an expansion to 10 million by 2016, 50-100 million shipments by 2018, and inevitably catch the standard customer space and cross 1 billion shipments at the turn of the decade. After 10 years, VR and AR  should change the outlook of the world according to these reports. For more

Comments

Popular posts from this blog

Quatar e commerce market

QATAR enjoys a favorable environment for e-commerce adoption.It includes population with high levels of disposable income; high Internet, mobile, and fixed connectivity; and increasing ICT maturity. However, several key inhibitors are stopping Qatar from realizing its full e-commerce potential E Commerce also Contributes to Achieving Qatar’s National Vision. Qatari economy is one of MENA’s fastest-growing economies and boasts the world’s highest gross domestic product (GDP). Certain factors have translated into the highest average annual e-commerce spend per user in the MENA region and an average value per online transaction higher than the Gulf Cooperation Council’s (GCC) average. The business-to-consumer market was USD 1.2 billion as extrapulated from the 2014 figure of USD 1.02 billion at %17 CAGR, making Qatar the 7th-largest B2Cmarket in the MENA region in the year of 2015. Currently, Qatar is the 7th largest B2C Market in MENA; with tremendous uplift potential. There the B...

Ecommerce

 E-commerce  business models can generally be categorized into the many categories such as Business - to - Business ( B2B ), Business - to - Consumer (B2C) , Consumer - to - Consumer (C2C), Consumer - to - Business (C2B), Business - to - Government (B2G), Government - to - Business (G2B), Government - to - Citizen (G2C) etc. Business - to – Business model sells its products to an intermediate buyer who then sells the product to the final customer. An example include a wholesaler places an order from a company's website and after receiving the consignment, sells the end product to the final customer who comes to buy the product at one of its retail outlets. Business - to – Consumer model sells its products directly to a customer.   Consumer - to – Consumer business model helps consumers to sell their assets like residential property, cars, motorcycles, etc., or rent a room by publishing their information on the website. In Consumer - to – Business a consumer approach...

VR Technology

     Virtual reality is one of the top trending technology now, which takes us to experience anything, anywhere, anytime. For experiencing VR, we need a virtual world. Virtual reality requires as many of our senses as possible to be simulated. These senses include vision (visual), hearing (aural), touch (haptic), and more. VR can include 4 of the 5 senses, including vision, hearing, touch and possibly even smell. With this power, VR can take people for a virtual world fairly easily. virtual reality takes our brain into believing you are in a 3D world . With the stereoscopic display, the process begins. The way the stereoscopic screen looks varies platform to platform as each headset differs quite a bit in the way it display content. There include different platform for different VR headsets.     The most important parts of virtual reality is one thing to just look around a 3D space, but to be able to move around it and touch and interact with objects . O...