VR is one of the rapid approaching trend today. Virtual reality is an artificial
environment that is created with software and presented to the user in such a
way that the user suspends belief and accepts it as a real environment. Designing
of VR is too different when compared to others. Designers should use size,
contrast and color to denote hierarchy. Size is based on the distance between
the user and a piece of content in VR, so it’s important to understand the
scale of content and appropriate viewing distance. The common way for designing
anything, we need pen and paper. So the initial step for designing VR includes
paper for describing our ideas. It’s one of the fastest and cheapest ways for
describing ideas through sketches.
The main attractive feature of VR we can see the environment
moving while our body is stationary, which means it confuses our brain. There
are many ways to guide people through your virtual environment. Audio and light
are the two non-spatial methods. Google provides developers with two virtual
reality (VR) platforms: Cardboard, the world's most popular and accessible
mobile VR platform, and Daydream, a new platform for low-latency, immersive,
and interactive mobile VR. Daydream is a platform for high quality, mobile
virtual reality. The gaming industry has used these techniques for years to
help guide people through their journeys. Designing for VR, we have to think
about the futuristic methods. When we’re wearing a VR headset, we can’t see
what is in your hands. Every platform has different methods to engage with the
VR environment.
For more :https://goo.gl/XJmNRc
For more :https://goo.gl/XJmNRc
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